jonp Posted January 20, 2017 Share Posted January 20, 2017 I'm looking for a simple way to "break" the vertices along a column on a sphere where uv.x == 1. The reason is because by default the vertices are fused, therefore there is a repeating pattern in the uv on the border polygons. Is there an easy way to do this? Quote Link to comment Share on other sites More sharing options...
jonp Posted January 20, 2017 Author Share Posted January 20, 2017 D'oh! Just don't use a polysoup when using uvtexture... Quote Link to comment Share on other sites More sharing options...
davpe Posted January 20, 2017 Share Posted January 20, 2017 I think you may have confused vertices for points. is really your uv coordinate a vertex attribute or is it on points? Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted January 21, 2017 Share Posted January 21, 2017 I think the vertex split sop is used for this case? Quote Link to comment Share on other sites More sharing options...
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