Hector_md Posted January 26, 2017 Share Posted January 26, 2017 Hi guys I see this video from the artist Xanix and i'm trying to replicate this effect: My problem is i made my voronoi, active group etc for the sim and all works perfectly in this way, but when i try to put constraints, this doesnt work with the active or inactive, and also doesnt work if i create the constraints based in the active/inactive geometry. I tried to replicate this effect with cloth solver (fem) but is very slow so i want use bullet and constraints. Any idea? Thanks! Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted January 26, 2017 Share Posted January 26, 2017 Maybe share the file? I suppose it's hard to tell what's going on only knowing that it "doesn't work" 1 Quote Link to comment Share on other sites More sharing options...
Hector_md Posted January 26, 2017 Author Share Posted January 26, 2017 9 hours ago, vtrvtr said: Maybe share the file? I suppose it's hard to tell what's going on only knowing that it "doesn't work" Sorry! here is my scene file I put a low geometry and also a voronoi with less pieces. I tried with diferents constraints following the animation but doesn't work in anyway (with my knowledge), i suppose this effect is a bit complicated. Very thanks guys bullet_cloth.hipnc Quote Link to comment Share on other sites More sharing options...
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