Tonik Posted January 29, 2017 Share Posted January 29, 2017 Hi, guys! I need help. Problem: I fractured a geometry to big pieces after that I fractured this geometry one more time to small pieces. It made some new primitives inside big pieces. How can I define that the new primitives inside one of big piece belong to this particular big piece? I've tried to do this with an intersect in vopsop but it doesn't work properly There is an example file here. Maybe somebody knows how to do this? Kind regards. Tolya. Doble_Fracture_01.hip Quote Link to comment Share on other sites More sharing options...
f1480187 Posted January 29, 2017 Share Posted January 29, 2017 VF doesn't work good with such secondary fractures, input pieces got fused in unwanted manner. You can add some cut-plane offset in first VF, to add some space between pieces to avoid fuse. Or just do secondary fracture per-piece, it will output correct geometry. second_fracture.hipnc Similar thread. 1 Quote Link to comment Share on other sites More sharing options...
Tonik Posted January 30, 2017 Author Share Posted January 30, 2017 Thanks for your answer. In my situation, a geometry should look solid. It seems that fracture per-piece is suitable in my case. I'll try it. Quote Link to comment Share on other sites More sharing options...
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