Birko Posted February 2, 2017 Share Posted February 2, 2017 hi all, I have a question about point and orientiation const. point and orient. const. have in maya but i not found that similarly in houdini. If you watch reference video, you will understand me much better . Thanks in advance for all wheel rig.mp4 rotation ani problem.hip Quote Link to comment Share on other sites More sharing options...
bran_daid Posted February 2, 2017 Share Posted February 2, 2017 (edited) howdy. there's more than one to achieve this, but I find the nicest way is to simply use a hierarchy of transforms to create rigs like this in houdini. you can use chops or expressions if you want to create a more abstract relationship (like constraints would do in maya) between objects. here's an example of this type of hierarchy with the 'wheel turning' effect. bb_wheel_turn.hip bb_wheel_turn.hip Edited August 3, 2017 by bran_daid Quote Link to comment Share on other sites More sharing options...
Birko Posted February 2, 2017 Author Share Posted February 2, 2017 thanks for your help but there is a problem We could not locate the item you are trying to view Quote Link to comment Share on other sites More sharing options...
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