Zajawka Posted February 9, 2017 Share Posted February 9, 2017 (edited) Hello, I have an issue, I'm trying to make voronoi fracture on alembic. The effects that i look for is to make this fracture shaped like wood beam. I tried to use attribute interpolate to scatter points on surface. It almost works but if I scale this voroni fracture before and after, some pieces are moving. (netbox1 side of geo) I also cant use voronoi fracture point.(netbox2). And the last idea is to use clothe deforme. But it doesnt work. My animation is freezed. Idea form this topic http://forums.odforce.net/topic/17532-alembic-fracture/ deformedAlem.abc beamFracture_abc.hipnc Edited February 9, 2017 by Zajawka Quote Link to comment Share on other sites More sharing options...
Zajawka Posted February 11, 2017 Author Share Posted February 11, 2017 Can someone help me? Quote Link to comment Share on other sites More sharing options...
Gavin Posted February 11, 2017 Share Posted February 11, 2017 Rather than trying to move points to do redo the same voronoi fracture on every frame, its better to do the fracture and then put the motion back. You can use an xyzdistance node to create your own sourceprim and sourceprimuv. See if this hip does what you want. beamFracture_abc.hipnc Quote Link to comment Share on other sites More sharing options...
Zajawka Posted February 12, 2017 Author Share Posted February 12, 2017 Thanks for the help. It almost worked but only if there is no fracturing on y axis. But I used convert for .abc that you put there and it solved the problem with cloth deformer Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.