AntoineSfx Posted February 17, 2017 Share Posted February 17, 2017 At 2:11 what's upstream from merge_transitions is missing using the DOP generated by Houdini 15.5. Hence no collisions happen between the ball and each biped. Can someone tell me why this is happening, and how can I fix it ? Is there a more up to date tutorial for 15.5 ? ragdoll zombies.hipnc Quote Link to comment Share on other sites More sharing options...
cwhite Posted February 17, 2017 Share Posted February 17, 2017 There were some shelf tool changes in 15.5 - instead of always creating a "stand", "walk", and "ragdoll" state, along with a stand to walk transition, the Simulate tool now prompts you to select some initial states that should be created based on the animation clips available. In the attached file, I just added a ragdoll state, along with a crowd transition DOP and crowd trigger DOP to implement the zombie -> ragdoll transition. ragdoll_zombies_v2.hipnc Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted February 17, 2017 Author Share Posted February 17, 2017 35 minutes ago, cwhite said: There were some shelf tool changes in 15.5 - instead of always creating a "stand", "walk", and "ragdoll" state, along with a stand to walk transition, the Simulate tool now prompts you to select some initial states that should be created based on the animation clips available. In the attached file, I just added a ragdoll state, along with a crowd transition DOP and crowd trigger DOP to implement the zombie -> ragdoll transition. ragdoll_zombies_v2.hipnc Thanks. I wasn't able to open your file properly, but I replicated the nodes upstream and it seems to work. Quote Link to comment Share on other sites More sharing options...
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