aj-swift Posted March 7, 2017 Share Posted March 7, 2017 Hi, I am very new to houdini so please bear with me. My idea is to eventually apply this setup to a FLIP sim, but for sake of simplicity and speed I am playing with this POP setup. So far this seems to work overall, but I wanna confine the turbulence within the Volume of the popcurveforce. And if possible fade it out or blend to another turbulence when outside the volume. I have played with the popstream which might be a way to accomplish this. Another idea i had was to figure out the popcurveforce (which technically is an asset i believe) and see if i can add turbulence. Controlling the gravity this way would probably be usefull too. If anyone could point me into the right/best direction here that would be very much appreciated! popTest.0001.hipnc Quote Link to comment Share on other sites More sharing options...
aj-swift Posted March 7, 2017 Author Share Posted March 7, 2017 Ok so i was getting into volumerasterizecurve utilizing pscale, before i realized there is a "oncurve" that flows with the popcurveforce, that seems to be exactly what i was looking for. Just struggling with vex in the wrangle now Quote Link to comment Share on other sites More sharing options...
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