shadowst17 Posted March 12, 2017 Share Posted March 12, 2017 Hi guys, I've got a simple simulation of a skull that slowly comes out of water and back in that's simulated in a flat FLIP tank and I was wondering how I could go about distorting/blending the final result into a sphere. Quote Link to comment Share on other sites More sharing options...
f1480187 Posted March 13, 2017 Share Posted March 13, 2017 Create proxy grid, Ray it onto surface, Point Deform final geo with the grid used as lattice. conform_sim.hipnc Quote Link to comment Share on other sites More sharing options...
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