jim c Posted March 14, 2017 Share Posted March 14, 2017 I've got this growing tree model, and I wanted to animate the growth sequence starting where it pushes through the dirt. Using the GrainSource SOP and the PopGrains DOP I can get some decent results, so I now have some clumpy particles. Once I have those what's the best approach to rendering them? Would it make sense to use them as the source for a voronoi fracture sop and have the particles drive the various pieces? Or is there a better approach? Quote Link to comment Share on other sites More sharing options...
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