bsundman Posted March 15, 2017 Share Posted March 15, 2017 (edited) I'd like to switch an opacity map attached to a surface model shader only on select AOV's without having to render a separate sequence with a different material. Alternatively, would it be possible to switch a surface model shader per AOV? Thanks in advance. Edited March 16, 2017 by bsundman Quote Link to comment Share on other sites More sharing options...
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