bloodfar Posted March 19, 2017 Share Posted March 19, 2017 (edited) Hello everyone, I'm doing Ice falling in water, it's a fractured packed object with bullet solver. I want to make a force field in a area to fake water contact (slow down the fractures and maybe some fracture come back to the surface and float). And I will do the water next with the rbd cache. I tried to add a flip solver to the DOP but it seem not working well with packed object (and I have to keep it for activation). If someone have a suggestion I put a test scene here. Thank you for your help IceWater.hip Edited March 19, 2017 by bloodfar Quote Link to comment Share on other sites More sharing options...
bloodfar Posted March 20, 2017 Author Share Posted March 20, 2017 This is my first test on a pretty simple setup. I did it with some pop nodes so it's not heavy like a flip solver. I'm not really happy with the floating parts, but maybe I will forget them because if there is no water where they are floating in the final sim it will be weird... Tell me what you think of this. =) FakeWaterTest01.mov 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted March 21, 2017 Share Posted March 21, 2017 Looks good! Can't judge the water surface from the draw method, but the falling pieces look good. Only thing that i don't 'buy' are the pieces that float: they start upward a bit too uniformly as if a trigger has been switched, and then they bob with no rotation, which makes them look mechanical. Would be interested in your pop nodes as I'm a fan of light solutions! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.