vman Posted March 20, 2017 Share Posted March 20, 2017 Hey Guys, I am pretty new to Houdini so excuse the noob question. I did a pyro sim and saved it for 120 frames as .sim cache. Client asked for extra frames so i came back and simulated extra 100 frames. When I render I get the proper render for the original 120 frames but for the remaining 100 frames I have a frozen frame at F120. In my cache files I can see the size changing so it seems like the sim went all the way, but in the view port I cant see it (It is frozen after frame 120) and in the render it only renders upto 120 and then frozen frames. I tried re simulating the whole sim for the entire 220 frames but it sill gives frozen frames at 120. SO I am a bit confused as to what should be my next steps to trouble shoot this issue. Cheers! Quote Link to comment Share on other sites More sharing options...
sf_par Posted March 21, 2017 Share Posted March 21, 2017 It will be really hard to tell because you haven't submitted your houdini file. There are two things you can check - in your pyro_import after import_pyrofields you have not any timeblend node where you have set the frames from 1 to 120 - also in your pyro_import after import_pyrofields you have not any timewarp node where you have set the frames from 1 to 120 Quote Link to comment Share on other sites More sharing options...
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