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Pyro Cache not updating at rendertime


vman

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Hey Guys, I am pretty new to Houdini so excuse the noob question. 

I did a pyro sim and saved it for 120 frames as .sim cache.

Client asked for extra frames so i came back and simulated extra 100 frames. 

When I render I get the proper render for the original 120 frames but for the remaining 100 frames I have a frozen frame at F120. 

In my cache files I can see the size changing so it seems like the sim went all the way, but in the view port I cant see it (It is frozen after frame 120)  and in the render it only renders upto 120 and then frozen frames. 

I tried re simulating the whole sim for the entire 220 frames but it sill gives frozen frames at 120. 

SO I am a bit confused as to what should be my next steps to trouble shoot this issue. 

 

Cheers!

 

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It will be really hard to tell because you haven't submitted your houdini file.

There are two things you can check
- in your pyro_import after import_pyrofields you have not any timeblend node where you have set the frames from 1 to 120

- also in your pyro_import after import_pyrofields you have not any timewarp node where you have set the frames from 1 to 120

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