derjcmp Posted March 22, 2017 Share Posted March 22, 2017 How'd you guys tackle something like this ? https://gyazo.com/98672355cb67ebd126b55f50311ecbae I'm kinda close with pops but still kinda hard to get the fluid look. Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted March 22, 2017 Share Posted March 22, 2017 FLIPs are largely POPs. If your method works for POPs, it probably works for FLIPs too. The biggest challenge here is the material/uv, but that would be a problem too with pops Quote Link to comment Share on other sites More sharing options...
derjcmp Posted March 23, 2017 Author Share Posted March 23, 2017 I tried scattering points on my original geometry and promoting my uv to point level. I then attrib transfer those attributes(Cd and uv) to my pops rest position, seems to do the trick! Quote Link to comment Share on other sites More sharing options...
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