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Render FLIP particles


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Hi, 

So default setup, nothing fancy. Only enviro light. And my particles render out with bounding box. I have no idea why this is like that on default.

How can I render out only my particles, no additional fancy bounding box.

 

 

wtfThisTime.jpg

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Ok so I rendered the first frame and its actually not a bounding box. Its just a box in the middle.

I have no idea what this is. I didnt use any boxes for my sim. The scene is completely empty, only particles, no boxes for sure.

I heard that Arnold used to render some boxes in (0,0,0) is mantra doiung the same thing now? Invisible masking box. Just to make the job harder?

 

someBox.jpg

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24 minutes ago, marty said:

how would we know if you don't upload your scene? Btw are you a 3dmax user by any chance?

I think you are guessing I placed a box in my scene that Im not aware of. No. 

Here is a single frame, its cached so its 25mb. 

3 nodes only:

1) geo > dop i/o

2) env light

3) camera

No boxes anywhere. But still there is one on the render.

 

Yes I come from 3dsmax

 

Box.zip

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thanks-  it's because the not-included simulation has Juice and Start geometry - any reason you haven't deleted those as all you have to do is use a deleteSOP and select those groups and it renders without the box.

BTW 3dmax users always seems to have those types of comments like 'Just to make the job harder?' :) something about the culture there that always blames the software not the users - haha

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10 minutes ago, marty said:

thanks-  it's because the not-included simulation has Juice and Start geometry - any reason you haven't deleted those as all you have to do is use a deleteSOP and select those groups and it renders without the box.

BTW 3dmax users always seems to have those types of comments like 'Just to make the job harder?' :) something about the culture there that always blames the software not the users - haha

Hm... Im pretty sure I never had to delete any groups to make it working, but... I rarely use H and once I jump back in I tend to forget its a different soft and forget how to investigate things

 

Yeah we do have that :) But if you had a chance working in max you would probably have the same. Plus need those renders by tomorrow, so its stresful :) 

 

Thank you so much!

 

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