jhcl21 Posted April 4, 2017 Share Posted April 4, 2017 (edited) I created particle from shelf "Location Particle Emitter" and added sprite from "Sprite Particle" in the shelf. The sprite Map is default smokepuff .rat I have been trying to rotate the displayed sprite around the view axis by using 'rotate' parameter. But it looks like scaling height/width every 90 degrees. ig: rotate 0(original Shape) >> rotate 30 (looks scaled down width) >>rotate 45(completely scaled down to 0 that disappear from screen) >> rotate 90(original shape). How can I make it works correctly? I had tried on H15.5.565 and H16.0.504.20 but same result. Edited April 4, 2017 by jhcl21 Quote Link to comment Share on other sites More sharing options...
dsa146 Posted October 17, 2017 Share Posted October 17, 2017 Same as me.The "rotate" parameter works just as you wish in Houdini FX 15.0.360.But when i open the same project in higher version it appears like the image you've showed.I believe something has changed inside the node,but i got no solution either. Quote Link to comment Share on other sites More sharing options...
dsa146 Posted October 18, 2017 Share Posted October 18, 2017 And i found out rendering is fine but the scene view is bad. Quote Link to comment Share on other sites More sharing options...
jhcl21 Posted October 19, 2017 Author Share Posted October 19, 2017 Hi dsa146 Thank you for the update, it is good to know rendering is fine. Since it has been no answer here, so I asked a friend. He confirmed it is a bug and he had reported it to Side effects it. But looks not fixed it yet Quote Link to comment Share on other sites More sharing options...
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