renderedhero Posted April 5, 2017 Share Posted April 5, 2017 Hey everyone, I'm trying to blow an object through a wall. I need a lot of control over the art direction. I have been doing my look dev in C4D where I can paint active vs passive objects. I can also have the active objects asleep until there is a collision detected. I have attached my working Houdini file. I haven't been able to figure out to paint active vs passive objects, so my workaround has been to alter the glue strength based on a color attribute that I created in the constraint network. This seems to work okay, but the wall get's knocked over when the collider goes through it. How can I pin this wall down to the ground? The tuts I've found all seem outdated for H16. Any help is most appreciated. Thanks! -Brian WallExplo_Help.hiplc Quote Link to comment Share on other sites More sharing options...
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