shadowst17 Posted April 11, 2017 Share Posted April 11, 2017 (edited) Hello, How can I go about exporting vertex UV's from Houdini to Maya through Alembic? Only way I've been able to get it to work was by promoting the UVs to point but that drastically changes the UV's. FBX exports them but only if the mesh is static. Edited April 11, 2017 by shadowst17 Quote Link to comment Share on other sites More sharing options...
Gavin Posted April 11, 2017 Share Posted April 11, 2017 Assuming you have clean geometry then you shouldn't have to promote your UVs to points when transferring to Maya. Is Maya throwing any errors or warnings in the script editor when you do your import? If I know I'm going to be taking geo with UVs over to Maya I will often triangulate the mesh early on in Houdini as I find this lessens the change of issue when switching packages later. Also if you have a hip or an alembic file I could look at then that would make it easier to help. Quote Link to comment Share on other sites More sharing options...
shadowst17 Posted April 11, 2017 Author Share Posted April 11, 2017 2 minutes ago, Gavin said: Assuming you have clean geometry then you shouldn't have to promote your UVs to points when transferring to Maya. Is Maya throwing any errors or warnings in the script editor when you do your import? If I know I'm going to be taking geo with UVs over to Maya I will often triangulate the mesh early on in Houdini as I find this lessens the change of issue when switching packages later. Also if you have a hip or an alembic file I could look at then that would make it easier to help. Thanks for the reply. The mesh had used boolean at some point so adding a poly doctor afterwards seems to have fixed it. Thought a clean node would have fixed that so never occurred to me to try poly doctor instead. Quote Link to comment Share on other sites More sharing options...
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