JJ FX Posted April 11, 2017 Share Posted April 11, 2017 Hi, So I applied basic principledshader for my particles. I tried different settings for opacity (fake caustics) and transparency. But those does not affect anything on alpha channel, only RGB. I can scale down pscale, but I dont want that. So how can I make the particles be less visible (alpha channel) but not changing pscale? Quote Link to comment Share on other sites More sharing options...
derjcmp Posted April 11, 2017 Share Posted April 11, 2017 Add a wrangle or a vop at the end of ur network. Wrangle setup >>> @Alpha = fit01(rand(@ptnum),0,1); The shader will read this attribute. Change the 0 is the min alpha and the 1 is the max, mess with those values to get the result you want. Quote Link to comment Share on other sites More sharing options...
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