Garry.O Posted April 15, 2017 Share Posted April 15, 2017 Hey, I'm simply trying to fill up a cup (alembic file) with flip fluids. However when filling it up the fluid doesn't gain volume no matter what. I've increased resolution and collision resolution, a thicker geo is made for collision, volume collision with concave, reseeding is off, particle separation is on, substeps have been increased, different scales also been attempe, importing it as a rbd object instead of static didn't work either, radius scale was also increased. Here's the HIP file and there's a flipbook included of the issue inside the folder. Any help would be greatly appreciated! HIP File: https://1drv.ms/f/s!AgYVf5muAZXZ0QicYjQ3JzDI2hsN Flipbook:https://1drv.ms/v/s!AgYVf5muAZXZ0QxnGxP5OcFdS2QH (A side note, I can't increase the thickness of the collider even more as I'm also trying to get fluid near the cup which would interfere as increasing the thickness would interfere with that.) Quote Link to comment Share on other sites More sharing options...
nigelgardiner Posted April 19, 2017 Share Posted April 19, 2017 Hi Garry The dop network you have there looks a little strange to me, almost like you've created fluid from an object rather than an object that emits fluid. Here's a quick example file for filling a container with a flip emitter. cheers Nigel. fillcontainer.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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