Tsui Posted April 15, 2017 Share Posted April 15, 2017 Hey friends, I am trying to shade a snow smashing to the wall. What I tried was using VDBfromParticles and then use vdb smooth (median value gave me a best look). However, for the animation. I saw there were some effects when the snowball hitting the wall which make it looks more like a fluid not a snowball. Please note that the erode area which makes it look like a fluid : (. Any suggestions and help I would appreciate! There is a short animation in the attached file. Thx! 0001-0240.avi Quote Link to comment Share on other sites More sharing options...
derjcmp Posted April 18, 2017 Share Posted April 18, 2017 You can try doing it with fog VDB,just like in whitewater. Create a VDB and do a volume rasterize on your points with that. https://github.com/Azmisov/snow/tree/master/SnowHoudini You can also download this scene file and look how he did the shading. Quote Link to comment Share on other sites More sharing options...
Tsui Posted April 18, 2017 Author Share Posted April 18, 2017 2 hours ago, derjcmp said: You can try doing it with fog VDB,just like in whitewater. Create a VDB and do a volume rasterize on your points with that. https://github.com/Azmisov/snow/tree/master/SnowHoudini You can also download this scene file and look how he did the shading. Thx man. That helps. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.