derjcmp Posted April 19, 2017 Share Posted April 19, 2017 Hello everyone! So I've been asked to do a crowd sim on a stadium. Instead of wasting precious time doing the sim I just bought 15 mocap caracthers with textures included. I then did a group for the skin and a group for the cloth on primitive level. I scatted points across the stands and colored them based on a gradient, then oriented the Normals so they face the center of the stadium. So far so good. I did a CopyToPointsSOP and it immediately crashed as I suspected. Then I proceed to copy and instance them. Worked like a charm. My problem is that when I do the instancing I lose all my materials and groups. Basically I wanted to transfer the Cd from the points to the cloth group and leave the skin color intact. I tried it with the instance node and it didn't work aswell. Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted April 20, 2017 Share Posted April 20, 2017 Telling from your description, it feels like there is something going wrong with your packed promitive workflow. Just watch the following video, as far as I remember, they are more or less exactly explaining your problem and what you can do about it: Quote Link to comment Share on other sites More sharing options...
derjcmp Posted April 20, 2017 Author Share Posted April 20, 2017 I've tried that. I'm doing the instance in the copySOP. When I disable instances it consumes like 24gb of ram. My main problem is transfering the Groups to that geometry :/ Quote Link to comment Share on other sites More sharing options...
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