javierh1d3 Posted April 19, 2017 Share Posted April 19, 2017 (edited) Hello, It's my first post, I have always used this forum to solve my doubts but I couldn't find the solution for it >.< Well, I want to upres a particle simulation (sand solver) As you know Houdini has a "limited" Particle Separation and I wanted to get a higher detail. In my case, it's just for a simple simulation (a cube of sand falling) · I have tried to use a Point Replicate controlling the Pscale and the Seed but it doesn't look very well hehe. · Another option, which it's not exactly the right one (cause the particles behaviour between the particles) could be to make different wedges with a random seed and mix them. · I found a SHOP node Point Replicate Procedural but the result is quite similar to the first option, and its only appears on render and I need to export as alembic. Simulation intended Master Simon Fiedler shows what I'm looking for on this video Any Idea? Thanks, Javier ParticleUpres_HELP_01.hip Edited April 20, 2017 by javierh1d3 Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted April 25, 2017 Share Posted April 25, 2017 Here is a quick and dirty method I have used in the past to up-res sand. There is more you can do to clean it up, but this is a good start! ParticleUpres_HELP_02.hip Quote Link to comment Share on other sites More sharing options...
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