paniruro Posted April 20, 2017 Share Posted April 20, 2017 (edited) Hi guys I'm trying to simulate a falling glass filled with water at the moment of the impact rbd broken objest starts a strange behavior jumping and flying all around.(you can see in the attached video) Can anyone tell me how to fix it or tell me if the same problem has been treated in another thread. Thanks alot regards E. falling_glass.mov Edited April 20, 2017 by paniruro Quote Link to comment Share on other sites More sharing options...
woodenduck Posted April 20, 2017 Share Posted April 20, 2017 I would first check for interpenetrating geometry. MAybe try reducing the penetration threshold on the bullet solver. Are you by any chance using a drag dop in the glass simulation? I had something similar where the drag node caused my bullet sim to go haywire. You could also try whacking the substeps on the solver. 1 Quote Link to comment Share on other sites More sharing options...
paniruro Posted April 20, 2017 Author Share Posted April 20, 2017 thanks for your reply. I just tried what you suggested me pieces are still boucing on the fluid surface. I don't understand why. Quote Link to comment Share on other sites More sharing options...
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