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rbd strange behavior with flip fluid


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Hi guys

I'm trying to simulate a falling glass filled with water
at the moment of the impact rbd broken objest starts a strange behavior jumping and flying all around.(you can see in the attached video)

Can anyone tell me how to fix it or tell me if the same problem has been treated in another thread.

Thanks alot




Edited by paniruro
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I would first check for interpenetrating geometry. MAybe try reducing the penetration threshold on the bullet solver. Are you by any chance using a drag dop in the glass simulation? I had something similar where the drag node caused my bullet sim to go haywire. You could also try whacking the substeps on the solver. 

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