aracid Posted July 8, 2005 Share Posted July 8, 2005 hey all im running into a strange problem when i try displace sub-d's with a very basic custom displacement shader. when i use a vector-->float vop and use the uv data instead of sv, for texturing. it doesnt render when i render geom as subd's but when i render it as a normal poly, its fine. and idea why? thanks in advance aracid Quote Link to comment Share on other sites More sharing options...
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