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Displacement On Sub-d


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hey all

im running into a strange problem when i try displace sub-d's

with a very basic custom displacement shader.

when i use a vector-->float vop and use the uv data instead of sv, for texturing. it doesnt render when i render geom as subd's

but when i render it as a normal poly, its fine.

and idea why?

thanks in advance

aracid :blink:

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