evanrudefx Posted May 2, 2017 Share Posted May 2, 2017 Hey, Is it possible to kill particles using popkill in conjunction with pop proximity? I have particles following a curve using a popcurve force. I want particles that stray too far from the curve to die. Thanks Quote Link to comment Share on other sites More sharing options...
bunker Posted May 5, 2017 Share Posted May 5, 2017 The popkill sets a the @dead attribute to 1, you can do the same in a popwrangle or directly delete the particles with the "removepoint" function. in a popwrangle (make sure you set your input1 as your curve SOP) // if the points are not within the search radius, delete them if(pcnumfound(pcopen(0,"P",@P,chf("radius"),1))==0)removepoint(0,@ptnum); 2 Quote Link to comment Share on other sites More sharing options...
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