Jason Posted July 17, 2005 Share Posted July 17, 2005 Oh, sorry- I didn't mean that - my only point is that particularly in this case, the tools didn't make the job what it was, it was more than usual the artists and production crew. Quote Link to comment Share on other sites More sharing options...
MADjestic Posted July 17, 2005 Share Posted July 17, 2005 Oh, sorry- I didn't mean that - my only point is that particularly in this case, the tools didn't make the job what it was, it was more than usual the artists and production crew. 19587[/snapback] hmm... does it mean DD is going to use Max'n'VRay now? And, btw, if it is more the renderer, then Max itself, which matters in this case actually - wouldn't it be reasonable to hire a bunch of programers to write a Houdini->Vray interface? I mean DD managed to develope NUKE for it's own needs. The core and algorithm of VRay was developped by just a couple of people - can't somebody with a real comercial and technological power solve this task? Quote Link to comment Share on other sites More sharing options...
Jason Posted July 18, 2005 Share Posted July 18, 2005 hmm... does it mean DD is going to use Max'n'VRay now?And, btw, if it is more the renderer, then Max itself, which matters in this case actually - wouldn't it be reasonable to hire a bunch of programers to write a Houdini->Vray interface? I mean DD managed to develope NUKE for it's own needs. The core and algorithm of VRay was developped by just a couple of people - can't somebody with a real comercial and technological power solve this task? 19591[/snapback] Hey there, Yup, this is why I was careful to mention the difference between the Commercials division and the Features divisions at DD. Commericals and features usually have very different needs and timelines and we pick the tools most suitable to each type of work. I seriously doubt Features would ever have to render a shiny Mac laptop in a artistic high DOF setting with pretty reflections, etc - which VRay is supposedly very good at doing hence that decision. Features require a renderer which can take anything thrown at it and still have an open shading pipeline. A closed shading system like what VRay offers is nice and fast but doesn't have the same customizability as PrMan, mental ray or Mantra. Commericals is usually up against the gun due to schedule and Features up against the gun in quality at 2k. Definitely for some commercials that make sense to use Houdini then maybe a Houdini>VRay translation could be very useful. Anyone want to write that? Take care, Jason Quote Link to comment Share on other sites More sharing options...
Andz Posted July 18, 2005 Share Posted July 18, 2005 Definitely for some commercials that make sense to use Houdini then maybe a Houdini>VRay translation could be very useful. Anyone want to write that? 19592[/snapback] At the vray forum there are some talking about other versions of vray. I've see screen shots of vray runing under maya, and also the 64 bit stand alone version. Same news are comming form Brazil and Final Render community. For some reason it seem like Max is a good starting point for a renderer... that could be technically or comercially. I don't know what is their intention at the end, how open will its shaders be, etc. But for sure, one of the standalone reason is to avoid technical limitations of each 3d software. For example poly counts in max. Links: VRay 64bit Standalone screen shots VRay Maya screen shots Brazil r/s developers blog (go thru different months) Quote Link to comment Share on other sites More sharing options...
Jason Posted July 19, 2005 Share Posted July 19, 2005 Thanks for links, Andz. Jason. IMHO, i'm pretty sure that Max represent the biggest market for a new renderer (more so than being for technical reasons) Quote Link to comment Share on other sites More sharing options...
Andz Posted July 19, 2005 Share Posted July 19, 2005 IMHO, i'm pretty sure that Max represent the biggest market for a new renderer (more so than being for technical reasons) 19618[/snapback] Maybe for the technical challenge Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 19, 2005 Share Posted July 19, 2005 IMHO, i'm pretty sure that Max represent the biggest market for a new renderer (more so than being for technical reasons) 19618[/snapback] Howdy Jason, Hope you're having a great time at the other end of the world. I'd be interested in knowing how you meant by that. : ) Alex Quote Link to comment Share on other sites More sharing options...
Mcronin Posted July 19, 2005 Share Posted July 19, 2005 I'd be interested in knowing how you meant by that. : )Alex 19627[/snapback] I think he means that a developer could potentially sell more seats of their renderer by first concentrating on Max than they could any other software because of the install base. I'd wager that's true maybe up until fairly recently. When all these renderers started coming along 4 or 5 years ago there was a lot of rapid advancement in rendering, Max deffinitely had the biggest market share and arguably the worst renderer. Kind of a no brainer to target a new renderer at Max back then, I think. Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 19, 2005 Share Posted July 19, 2005 I think he means that a developer could potentially sell more seats of their renderer by first concentrating on Max than they could any other software because of the install base. I'd wager that's true maybe up until fairly recently. When all these renderers started coming along 4 or 5 years ago there was a lot of rapid advancement in rendering, Max deffinitely had the biggest market share and arguably the worst renderer. Kind of a no brainer to target a new renderer at Max back then, I think. 19633[/snapback] Aaaah. Thanks! That explaination sounds very plausible. I guess I have been pretty saturated with Houdini and fx side of thing that I haven't looked at other camp much, as I did back about 3+ years ago. Quote Link to comment Share on other sites More sharing options...
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