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New Nin Video: Was Houdini Used?


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Oh, sorry- I didn't mean that - my only point is that particularly in this case, the tools didn't make the job what it was, it was more than usual the artists and production crew. :)

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hmm... does it mean DD is going to use Max'n'VRay now?

And, btw, if it is more the renderer, then Max itself, which matters in this case actually - wouldn't it be reasonable to hire a bunch of programers to write a Houdini->Vray interface? I mean DD managed to develope NUKE for it's own needs. The core and algorithm of VRay was developped by just a couple of people - can't somebody with a real comercial and technological power solve this task?

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hmm... does it mean DD is going to use Max'n'VRay now?

And, btw, if it is more the renderer, then Max itself, which matters in this case  actually - wouldn't it be reasonable to hire a bunch of programers to write a Houdini->Vray interface?  I mean DD managed to develope NUKE for it's own needs.  The core and algorithm of VRay was developped by just a couple of people - can't somebody with a real comercial and technological power solve this task?

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Hey there,

Yup, this is why I was careful to mention the difference between the Commercials division and the Features divisions at DD. Commericals and features usually have very different needs and timelines and we pick the tools most suitable to each type of work. I seriously doubt Features would ever have to render a shiny Mac laptop in a artistic high DOF setting with pretty reflections, etc - which VRay is supposedly very good at doing hence that decision. Features require a renderer which can take anything thrown at it and still have an open shading pipeline. A closed shading system like what VRay offers is nice and fast but doesn't have the same customizability as PrMan, mental ray or Mantra. Commericals is usually up against the gun due to schedule and Features up against the gun in quality at 2k.

Definitely for some commercials that make sense to use Houdini then maybe a Houdini>VRay translation could be very useful. Anyone want to write that? ;)

Take care,

Jason

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Definitely for some commercials that make sense to use Houdini then maybe a Houdini>VRay translation could be very useful. Anyone want to write that? ;)

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At the vray forum there are some talking about other versions of vray. I've see screen shots of vray runing under maya, and also the 64 bit stand alone version. Same news are comming form Brazil and Final Render community. For some reason it seem like Max is a good starting point for a renderer... that could be technically or comercially.

I don't know what is their intention at the end, how open will its shaders be, etc. But for sure, one of the standalone reason is to avoid technical limitations of each 3d software. For example poly counts in max.

Links:

VRay 64bit Standalone screen shots

VRay Maya screen shots

Brazil r/s developers blog (go thru different months)

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IMHO, i'm pretty sure that Max represent the biggest market for a new renderer (more so than being for technical reasons)

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Howdy Jason,

Hope you're having a great time at the other end of the world. ;)

I'd be interested in knowing how you meant by that. : )

Alex

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I'd be interested in knowing how you meant by that. : )

Alex

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I think he means that a developer could potentially sell more seats of their renderer by first concentrating on Max than they could any other software because of the install base. I'd wager that's true maybe up until fairly recently. When all these renderers started coming along 4 or 5 years ago there was a lot of rapid advancement in rendering, Max deffinitely had the biggest market share and arguably the worst renderer. Kind of a no brainer to target a new renderer at Max back then, I think.

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I think he means that a developer could potentially sell more seats of their renderer by first concentrating on Max than they could any other software because of the install base. I'd wager that's true maybe up until fairly recently. When all these renderers started coming along 4 or 5 years ago there was a lot of rapid advancement in rendering, Max deffinitely had the biggest market share and arguably the worst renderer. Kind of a no brainer to target a new renderer at Max back then, I think.

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Aaaah. Thanks! That explaination sounds very plausible. I guess I have been pretty saturated with Houdini and fx side of thing that I haven't looked at other camp much, as I did back about 3+ years ago.

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