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reach final value after nth amount of time


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So i'm trying to create a cell diving type of animation. I've managed add point and add a random transformation in an attribVOP. 

Is there an expression that would allow the transformation to to happen but will take 10 frames to complete so you can see the point move away from its origin.

I would key frame this but i would like to iterate over the points multiple times. 

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Not sure I understand your question. If you want to keyframe it once and remap it procedurally, it's possible with chops. I don't quite remember the name of the node, but if you go the "time" group of nodes you'll see it. You can then use a copy stamp to apply it randomly wherever you want. If that's the case I can link a specific explanation for doing this

If you want to write an expression that converges to some point in time, there are several ways of doing it. The most trivial one being just accounting for it. E.g if your goal is to have 1000 particles in 10 secs, make it 100 particles/sec

Sorry if it's neither of those

 

 

 

 

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Sorry i don't think i've managed to explain it very well and would be hard to describe the error without context.

But after a good while i've managed to solve it!

 

(fit($F%100, 0, 100, 0, 1))

I used this expression to drive a fit range vop to act as a percentage to get to the final transformation value. Again not describing it very well, hard to do without context!

Thanks vtrvtr your last part of the post triggered a eureka moment, i try to avoid modulus like the plague as i'm not great at using it well! 

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