Adash Posted May 9, 2017 Share Posted May 9, 2017 Hello guys ! I have a problem with an animation (FBX), as you can see the difference between the first and second pictures (hole), the "invisible" spheres are always affected with the 3D mesh, and I don't want that, what I want is to have the first's frame model as final model throughout the animation. Any idea for doing that? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
jim c Posted May 9, 2017 Share Posted May 9, 2017 Use a timeshift SOP and set it to frame 1? Quote Link to comment Share on other sites More sharing options...
Adash Posted May 10, 2017 Author Share Posted May 10, 2017 (edited) I have thought about that, but what shoud I used after the timeshift sop to keep the animation ? Edited May 10, 2017 by Adash correction Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted August 7, 2017 Share Posted August 7, 2017 point deform so timeshift to frm1 - do your vdb work on that then convert back to mesh and plug that into first port of point deform then the timeshift plug it into the 2nd and your anim into the 3rd that should get your mesh working fairly well ?at 7 seconds i did it with cheesy man in this little piece: Quote Link to comment Share on other sites More sharing options...
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