badgerfx Posted May 14, 2017 Share Posted May 14, 2017 In my example I have an arc, and wanna extrude the sides. but because there is a slight tilt in the lower normal it does not extrude along the ground plane, the lower points are slightly off. Is there a way to access the normal and to manipulate it in VEX? Quote Link to comment Share on other sites More sharing options...
badgerfx Posted May 14, 2017 Author Share Posted May 14, 2017 Did not figure this one out, but for now I just adjusted the resulting points per VEX Quote Link to comment Share on other sites More sharing options...
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