dagoose Posted May 17, 2017 Share Posted May 17, 2017 Hi, I'm trying to stick/glue an viscous/gooey liquid (flip) to an object. This works to a certain degree with stick and friction when the object is static or only translates slowly. As soon as rotation comes into play the liquid falls off the object. I guess this is due to the collisionvel. Reducing the force scale in the vol motion tab doesn't do the trick. I tried lots of different settings but nothing really works. So more or less I am a bit stuck here and hope that you guys come up with a solution. The general thing I am after is that no matter how fast the object spinns or moves some amount of the gooey liquid stays on the object while other parts may be thrown off. I attached a simple test file. Thanks for your help. stick_rotation.hip Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 17, 2017 Share Posted May 17, 2017 All you need to do is increase the density of your collision geo. Houdini calculates velocity from the mesh points for collision and you original box only had 8 points. see attached for example. stick_rotation_fixed.hip Quote Link to comment Share on other sites More sharing options...
dagoose Posted May 18, 2017 Author Share Posted May 18, 2017 Thanks a lot Karl for your help. This really does the trick ... funny thing that the 'real' scene which has a character where the gooey flip has to stick on had pretty hres/dense collision geo. But it did not work. ATM I am looking into grains to get it to behave the way I want. But maybe I will be back to make it work in flip pretty soon. Thanks again Rico Quote Link to comment Share on other sites More sharing options...
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