mart322 Posted May 20, 2017 Share Posted May 20, 2017 (edited) Hi Guys! So the other day I watched this video and trying to apply this method to my current project. I understand the basic principle behind this method, but when I try to do this on my own, I found several difficulties. =========================================================================== 1. First thing is that how to pipe P attribute into vopcop 2 generator, I might have figured out, which is by dive into vopcop2 gen node -> tab -> Import Point Attribute -> select pre cached file 2. If we successfully import the P attribute, how to assign the color value( converted from P) on to the right pixel, Ex: point number 0 [X Y Z] convert to pixel number 0 [R G B] yup these are probably all I found and tried for now, I really really need to figure this stuff out. Looking forward to you guys' suggestions!!! Particle SIM2.hip Edited May 20, 2017 by mart322 Quote Link to comment Share on other sites More sharing options...
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