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Found 3 results

  1. Hello guys, this is the best portal with professionals and content i've ever seen in the Houdini community. Actually my main topic is about with another node based design program, TouchDesigner. I'll be glad if you can help me. I'm trying to create a point fluid animation that we can easily do in Houdini on TouchDesigner. In Houidi, as you know, the "Point to Value" -> "Attribute from Map" method is working just fine. However i coudnt fine the solution how to do it in TouchDesigner. I wanna create that scene and activate it with a trigger or sensor camera like Kinect. https://rb.gy/90gn8i So far, i have been able to create a triggerable geometric node via particleGPU and textured with a image. https://rb.gy/4oc9ci Thank you guys!
  2. Advanced UI Customization

    http://patreon.com/posts/32631275 http://gumroad.com/l/houdinisupercharged In this video I will go through the GUI customizations I did for Houdini 18. So let's get into it.
  3. Hi Guys! So the other day I watched this video and trying to apply this method to my current project. I understand the basic principle behind this method, but when I try to do this on my own, I found several difficulties. =========================================================================== 1. First thing is that how to pipe P attribute into vopcop 2 generator, I might have figured out, which is by dive into vopcop2 gen node -> tab -> Import Point Attribute -> select pre cached file 2. If we successfully import the P attribute, how to assign the color value( converted from P) on to the right pixel, Ex: point number 0 [X Y Z] convert to pixel number 0 [R G B] yup these are probably all I found and tried for now, I really really need to figure this stuff out. Looking forward to you guys' suggestions!!! Particle SIM2.hip
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