probiner Posted May 30, 2017 Share Posted May 30, 2017 (edited) I got help from @amm in SE forums, just through of exposing the problem here as well since someone might see it with more simplicity than I am. In XSI when Lofting surfaces one can have knot based distribution or uniform distribution from start to end. Uniform distribution in action. It's important because of queries using UV values: Here's where I got now, and I'm wondering if there's a simpler way of doing this, with less nodes. Scene attached. Thanks Uniform Distribution.hipnc Edited May 30, 2017 by probiner 1 Quote Link to comment Share on other sites More sharing options...
tweekskratch Posted August 17, 2017 Share Posted August 17, 2017 You can divide the object into 1/4 and place the splines at those points (+/-) that way you're getting equal divisions. Quote Link to comment Share on other sites More sharing options...
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