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Skin Nurbs with uniform distribution?


probiner

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I got help from @amm in SE forums, just through of exposing the problem here as well since someone might see it with more simplicity than I am.

In XSI when Lofting surfaces one can have knot based distribution or uniform distribution from start to end.

6PDcota.png

Uniform distribution in action.
J3C7hk4.gif

It's important because of queries using UV values:
zcCoKTa.png




Here's where I got now, and I'm wondering if there's a simpler way of doing this, with less nodes. Scene attached. Thanks

LG3Plij.gif

Uniform Distribution.hipnc

Edited by probiner
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