evanrudefx Posted June 14, 2017 Share Posted June 14, 2017 (edited) Hey, In maya there is a parent contrain. It parents the rotation and transformation from one object to another. How do you do that in Houdini? I am confused, I see you can parent objects together and use the shelf tool blend. But they don't work, because the transformations are not at object level. Whats the point of having all these different constraints if your transformations are going to be made in sops and not object level? I am just trying to contrain a null to an alembic cache. Is it better to do animation a object level the geometry level? How can I get geometry level transformations into object level? Thanks Edited June 14, 2017 by ejr32123 Quote Link to comment Share on other sites More sharing options...
dedeks3000 Posted June 15, 2017 Share Posted June 15, 2017 Your transformations are not at sop (geometry) level but at the chop level , and the final output at the object level, so it's exactly what you want. Why the constraint network is inside sop , i don't know , perhaps to mimic maya hierarchy ( as in the outliner). parent_cnst_test_001.hipnc Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted June 15, 2017 Author Share Posted June 15, 2017 What if I have transformations at sop level (a transform node animated) how do i get that animation to object level? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.