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Houdini Ash decay effect


kartel

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Hi All,

Does anyone know how to do a ash decay effect, Like in the film Blade, where the ash spreads over the body turning to ash, and slowly breaks up more and more.

Is this acheivable in Houdini, or do i need to go the 3DSMax/TP route.

As the only way i can see to do this in Houdini, 1) large frags with constraint (frag1), then smaller frags (frag2), then tiny frags (frag3), break frag1 on impact, then frag 2 on seconary impact, then over time break frag3 (as TP has activation spreading, not sure how Houdini does that)

Thanks

 

Edited by kartel
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