Dave Stewart Posted July 5, 2017 Share Posted July 5, 2017 Here's a simpler (maybe? Maybe not...) setup sourcing the viscosity point attribute directly into the GasFieldVop using PCOpen/filter. I still think the other solution is better, but this avoids the memory overhead of adding an additional field I guess... --Dave pp_st_ds_PopVOPs_Simpler.hiplc Quote Link to comment Share on other sites More sharing options...
sebastienlevieux Posted March 14 Share Posted March 14 Hi, I tried to apply on my scene but it is not working, I don't have any smoke ( purple) I am not sure to understand Quote Link to comment Share on other sites More sharing options...
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