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Emitting Dynamic Strands with PBD (popGrains)


cgnema

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Wanted to share a fun technique for emitting curves with stringy behavior using pop grains. It's fast and stable so you can simulate many strands interacting together.

Using the explicit constraints feature of popGrains, primitives that constrain the points are made on the fly during each timestep in a sop solver.

 

Hope this is fun and/or useful to some of you :)

 

Link to render and hip file: Vimeo Link

 

-Nema

emittingStrands.hipnc

Edited by cgnema
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