malik Posted June 23, 2017 Share Posted June 23, 2017 Hellow there.Is there a way to have the old cloth solver and cloth object in H16?Cause as for now, I can't find a way to drive my cloth sims with custom velocity flields with the new finite element solver as I used to do in the good old time.I am not looking for the external velocity offset thing, i know how to use it, but its effect is the same everywhere in space. What I needt to do is, let say, free falling pieces of cloth affected by a turbulent wind when they are crossing a precise area.Thanx for any suggestion. Quote Link to comment Share on other sites More sharing options...
Diorn Posted July 17, 2017 Share Posted July 17, 2017 Bumping +1 on this Quote Link to comment Share on other sites More sharing options...
iamseansullivan Posted July 19, 2017 Share Posted July 19, 2017 (edited) Maybe this is what you're after? Uses an applydata/sopvectorfield dop to grab custom velocity from sops. paper_swirl.hip Edited July 19, 2017 by iamseansullivan Quote Link to comment Share on other sites More sharing options...
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