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cloth sims with custom flields


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Hellow there.

Is there a way to have the old cloth solver and cloth object in H16?

Cause as for now, I can't find a way to drive my cloth sims with custom velocity  flields with the new finite element solver as I used to do in the good old time.

I am not looking for the external velocity offset thing, i know how to use it, but its effect is the same everywhere in space. What I needt to do is, let say, free falling pieces of cloth affected by a turbulent wind when they are crossing a precise area.

Thanx for any suggestion.

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