Jump to content

Basic pyro settings confusion


rich_lord

Recommended Posts

I've finally decided to start learning pyro stuff and am following Steve Knipping's Applied Houdini Course on CG Circuit.

However, I'm not getting close to the same results he is, even when I copy his settings exactly. I was wondering if there have been any changes to the pyro stuff between the tutorials being made and now. I'm using H16 indie. The tutorialis in H15 I think...

Here's an example. I am sourcing the pig head in as density and temperature. All the pyro settings are default in both his and my scenes. Yet I get no lift and no interesting shapes in my sim, whereas his is out of the box nice looking. If I crank buoyancy up to try to get a similar lift, I don't get any interesting shapes, even though our fluid source is exactly the same.

Help!

Untitled-1.jpg

dynamics_04_att01.hiplc

Link to comment
Share on other sites

Oh the shame, I realized I was importing a velocity field, which didn't exist, and then scaling my sim down to 0.

Sorry! I fell foul of posting, and then solving the problem immediately.....

Looks like this now. A much better starting point.

pyro_changes.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...