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Deep Raster (exporting Transparent Shaders)


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Hi all..

i`m havign some problems with deep rasters, i`ll try to explain..

ive set up my shader to export various passes into deep rasters, the problem i have is transparency information is lost, this is because the deep raster export parameter vop is places in the vopnet before any transparency is calculated. and because it seems like transparency and alpha is only added at the output vop there is no way to render say, a diffuse colour pass which takes into account transparency.

eg:

say you have a scene with 2 overlapping planes, one red and opaque and one blue with transparency . you render in mantra, and as expected you see 3 colours red, blue, and purple.

in the deep raster passes all you see is solid red and solid blue.

same goes for spec and env passes too.

any ideas how i get this to work correctly so i an get the filtered colours too?

cheers,

Mark

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