vegardaarhus Posted July 14, 2017 Share Posted July 14, 2017 Hi.I want to emitt particles from a boiling geometry(geo with spheres, at a random lifetime). But i need to activate emitting just as my “boiling sphere” is at the end of its lifetime. Im using two popnets, but no sure if thats nessesary.I cant to it with keyframes expressions it seems, because my boubles has random lifetimes.Anyone know how to controll emmiting with expressions based on pscale or lifetime?Let me know if i havent explained it good enough.This is sort of an extension to the https://vimeo.com/152083535 [vimeo.com] tutorial on boiling geo.thanks ToForums.hiplc Quote Link to comment Share on other sites More sharing options...
vegardaarhus Posted July 15, 2017 Author Share Posted July 15, 2017 SOLVED. Used a "firework-metod" where i bursted out particle when my first one died. Quote Link to comment Share on other sites More sharing options...
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