Emil Posted July 16, 2017 Share Posted July 16, 2017 Hello,I have 2 questions about the hair:1. When I paint the density attribute the hair guides are reacting based on the vertices, i.e. when I hit only a vertex guides disappear (or appear). It means that with low polygon count I can't avoid stepped guides boundary. But with more subdivisions it is practically impossible to work due to long cooktime after each brush stroke… How can I deal with the guides between the vertices without increasing subdivision? Attachment below describes it.2. To delete hair guides (for example, for hairline or beardline on the head) I use Length Adjust shelf tool with Target Length value of 0.001 (complete 0 is impossible), but this still leaves hairs roots as dots when rendered. Is there a cleaner way to delete the hair neatly along the boundary? Quote Link to comment Share on other sites More sharing options...
himanshu Posted November 21, 2019 Share Posted November 21, 2019 Hi Emil going through the same issues with houdini. have you found any solution or workaround. Quote Link to comment Share on other sites More sharing options...
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