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Procerual Shaders in H16


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Hi,

I'm wondering where to place procedural shaders in future builds of houdini, material network or shop network. shopnetwork is old and probably dissapearing in near future, but for example in materialnetworks there is no alembic procedural and the cvex stuff did not work as expected, so I had to go back to shopnetwork

any insights on this one?

martin

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