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Hair Shader layer promotion


rayt

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Hi Odforce FXers,

Has anybody dealt with the houdini 16 hair shader (not hair shader core). Is there a way to promote the layer parameter in the shader so I can have the option to mix in a second hair shader. The current shader, when I dive in to the node, has the layer attribute discontinue after it is output from the hairshadercore node into the compute lighting.

If I attempt to promote it, the layer comes out as an error.

Thanks.

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