JJ FX Posted July 28, 2017 Share Posted July 28, 2017 Hi, So I need some advice on a building destruction Im doing. The destrucion is going to be directed and need to follow some proxy destruction. I hope the drawing help to visualize what will be going on. 1) So the blue arrows shows the big proxy blocks that are animated. Simple boxes 2) The red part shows where the real bullet destruction will be. So my question is... how would you approach this effect? Do you animate the whole high poly geometry and then just activate where the contact happen? Or maybe use the proxy animation, somehow parent 'non-bullet' geo to proxy? Use proxy alembic animation or better animate again in Houdini? Animate on objects level or sop level? Because if I parent on object level to proxy, then in DOPNET everything will be completely wrong. I hope you understand my issues. Any help and ideas are welcome! 1 Quote Link to comment Share on other sites More sharing options...
f1480187 Posted July 28, 2017 Share Posted July 28, 2017 (edited) Try scenes in this thread: Edited July 28, 2017 by f1480187 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.