Hans Peter Posted August 4, 2017 Share Posted August 4, 2017 Hi I have to work on and animated piece of cloth where the individual square pieces are docking into the animation. How would you go about the rendering? I got an attribute that separates bright pieces from the dark ones. Can call that attribute into the shader but need more variation. Would you use a for each loop to iterate over each piece in order to apply e.g. individual uvs for each piece? The material should be very sparkly on some parts. Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted August 5, 2017 Author Share Posted August 5, 2017 Thin I got a soltion Quote Link to comment Share on other sites More sharing options...
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