rashwan Posted August 11, 2017 Share Posted August 11, 2017 Hey all iam trying to mesh high viscosity particle flip , but the mesh is creating this wierd rings , i have tried remesh therings gone but the mesh behave the same , the problem is when i shading this mesh with high reflected it appear in render . any help please and thanks Quote Link to comment Share on other sites More sharing options...
rashwan Posted August 11, 2017 Author Share Posted August 11, 2017 and this is a very basic scene setup untitled.hip Quote Link to comment Share on other sites More sharing options...
dudenay Posted August 13, 2017 Share Posted August 13, 2017 First thing i would do would be to put adaptivity to zero in the particle_fluid>particlefluidsurface1, in surfacing tab, output. This will allow a more precise mesh from one frame to another, the adaptivity can produce some vibrations. Still in the same node, if you want to add some wireframe, you can have a lower Particle Separation or a smaller Voxel Scale. Those weird rings will still be there, but you shouldn't notice in rendering. 1 Quote Link to comment Share on other sites More sharing options...
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