Jump to content

rings artifacts in meshing particles flip houdini

Recommended Posts

Hey all 
iam trying to mesh high viscosity particle flip , but the mesh is creating this wierd rings , i have tried remesh therings gone but the mesh behave the same , the problem is when i shading this mesh with high reflected it appear in render .
any help please 
and thanks 


Share this post

Link to post
Share on other sites

First thing i would do would be to put adaptivity to zero in the particle_fluid>particlefluidsurface1, in surfacing tab, output. This will allow a more precise mesh from one frame to another, the adaptivity can produce some vibrations. Still in the same node, if you want to add some wireframe, you can have a lower Particle Separation or a smaller Voxel Scale. Those weird rings will still be there, but you shouldn't notice in rendering.

  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now